Archive for June, 2010
Just wanted to share a link from Shannon. If you are a fan of moody horror and haven’t seen the film version of Pontypool, the BBC has done a radio drama version of the same story with the same actors. I’m listening to it and it’s arguably as good so far. It’s definitely worth the hour-long listen.
Saturday morning my friend Brendan Adkins introduced me and a group of players to Geiger Counter, a “cooperative survival horror” RPG that seemed more like group storyboarding than an actual game. I think it would be great to brainstorm a story out using Geiger Counter as a tool.
It was rooted in the mythos of Ichor Falls, and as far as Ichor Falls stories go, it actually adhered pretty well to the town. A library burned to the ground, the Amish children’s holiday Totenkinder figured heavily, and a driverless carriage that demanded a driver. It was pretty fascinating and genuinely upsetting at some points. I can see how it would be super effective late at night in the right setting. Thanks, Brendan, and the poor townspeople of Lucy, Chip, Jennifer, Katerina, Amos, Herbert and Omar.
Hello all, long time no post (no, this isn’t a meta-horror story in a blog post format). Ross over at Role Playing Public Radio informs me that:
I run a tabletop RPG podcast called Role Playing Public Radio. We do normal shows, comedy skits and recordings of our tabletop games. Back in March, I ran a two part game based on your story ‘Candle Cove’ from Ichor Falls. Even though the game ran for 6 hours, we got a great response from our listeners, judging from the comments we got. You can see it here.
Anyway, I’m a huge fan of Ichor Falls which I promoted it on RPPR episode 42.
I meant to email you to give you a heads up earlier, but I forgot to until now.
Look forward for any future creepy pasta you make!
Thanks Ross. I’m sharing the link because it’s way too late at night to begin listening to a six-hour-long descent into the (fan-generated) world of Candle Cove, but I can’t wait to hear it and see what people think.
Even as I type this on my laptop, I’m thinking about how in this dark room my eyes have adjusted to where they can only see the bright screen, and nothing beyond it. It would be so easy for a bone-white face to rush at me from the pitch-black just to the left of my monitor and then vanish.
I moved to my desk and turned on the lamp just now; I couldn’t take that chance.